Your players, however, have adjustable stats in speed, tricks, and so forth. You can't adjust its size and shape, so aside from cosmetics, there's no real value in one pitch over another. Granted, the pitch editor isn't as full-fledged as it could be, but the result can be as downtrodden as you want, even if the forced grittiness of it is sometimes hard to swallow. Part of the great initial impression is the exhaustive player creation utility that lets you customize your player from a variety of options, as well as detail your home pitch with enough details to make it interesting. The artificial intelligence is improved and ball physics are much more realistic than in the first game, but while FIFA Street 2 makes a good first impression, it gets bogged down by unresponsive player controls and repetitive action. As such, it's more about flashy tricks than the actual game of soccer, although it's entertaining enough for what it is. Like its predecessor, this is an arcade-style game in tune with EA's other alternative sports titles, such as NBA Street. European Football purists aren't likely to enjoy FIFA Street 2 any more than they did the first game in the series.
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