Regarding your question of why some meshes deform/offset when you drag them from one skeleton to the other, it might be caused by some bones having the same name they were parented/bound to. Your character seems very promising in this sense (: If you manage to draw your character in the various poses with similar/very neutral positions then it shouldn't be too hard to combine them all into one. Skins are for when the character changes dress/appearance, not direction. HI Pat, regarding multidirectional characters and combining them all in one skeleton, we just finished a session of rigging and animating an 8-directional character too, here's video n° 3 where the rigging in Spine begins and there's also an explanation of the logic behind it:Ĭomplete playlist: Spine Twitch Streams - YouTubeīasically you wouldn't want to use Skins to define the directions, but you'd want to make a template animation with the character turnaround to use as base for the other animations.
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